(a2943d8b7) Merge branch 'dev' into human-ai
This commit is contained in:
@@ -83,6 +83,66 @@ namespace Barotrauma
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break;
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}
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}
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var reports = Order.PrefabList.FindAll(o => o.TargetAllCharacters && o.SymbolSprite != null);
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reportButtonFrame = new GUILayoutGroup(new RectTransform(
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new Point((HUDLayoutSettings.CrewArea.Height - (int)((reports.Count - 1) * 5 * GUI.Scale)) / reports.Count, HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform))
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{
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AbsoluteSpacing = (int)(5 * GUI.Scale),
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UserData = "reportbuttons",
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CanBeFocused = false
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};
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//report buttons
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foreach (Order order in reports)
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{
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if (!order.TargetAllCharacters || order.SymbolSprite == null) continue;
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var btn = new GUIButton(new RectTransform(new Point(reportButtonFrame.Rect.Width), reportButtonFrame.RectTransform), style: null)
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{
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OnClicked = (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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SetCharacterOrder(null, order, null, Character.Controlled);
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HumanAIController.PropagateHullSafety(Character.Controlled, Character.Controlled.CurrentHull);
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return true;
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},
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UserData = order,
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ToolTip = order.Name
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Red * 0.8f,
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HoverColor = Color.Red * 1.0f,
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PressedColor = Color.Red * 0.6f,
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UserData = "highlighted",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite, scaleToFit: true)
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{
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Color = order.Color,
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HoverColor = Color.Lerp(order.Color, Color.White, 0.5f),
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ToolTip = order.Name
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};
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}
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screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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prevUIScale = GUI.Scale;
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ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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@@ -606,27 +666,20 @@ namespace Barotrauma
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characterListBox.BarScroll = roundedPos;
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}
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#endregion
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#region Voice chat
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public void SetPlayerVoiceIconState(Client client, bool muted, bool mutedLocally)
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#region Dialog
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/// <summary>
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/// Adds the message to the single player chatbox.
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/// </summary>
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public void AddSinglePlayerChatMessage(string senderName, string text, ChatMessageType messageType, Character sender)
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{
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if (client?.Character == null) { return; }
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var playerFrame = characterListBox.Content.FindChild(client.Character)?.FindChild(client.Character);
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if (playerFrame == null) { return; }
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var soundIcon = playerFrame.FindChild("soundicon");
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var soundIconDisabled = playerFrame.FindChild("soundicondisabled");
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if (!soundIcon.Visible)
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if (!isSinglePlayer)
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{
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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if (string.IsNullOrEmpty(text)) { return; }
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -639,6 +692,12 @@ namespace Barotrauma
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{
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comp.Color = Color.DarkRed;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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yield return new WaitForSeconds(1.0f);
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@@ -750,7 +809,7 @@ namespace Barotrauma
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if (IsSinglePlayer)
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{
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orderGiver.Speak(
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order.GetChatMessage("", orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
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order.GetChatMessage("", orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver), ChatMessageType.Order);
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}
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else
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{
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@@ -767,7 +826,7 @@ namespace Barotrauma
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if (IsSinglePlayer)
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{
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orderGiver?.Speak(
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.RoomName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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}
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else if (orderGiver != null)
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{
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@@ -841,12 +900,6 @@ namespace Barotrauma
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matchingItems.RemoveAll(it => it.Submarine != submarine && !submarine.DockedTo.Contains(it.Submarine));
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matchingItems.RemoveAll(it => it.Submarine != null && it.Submarine.IsOutpost);
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}
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var characterElement = characterListBox.Content.FindChild(character);
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GUIButton orderBtn = characterElement.FindChild(order, recursive: true) as GUIButton;
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if (orderBtn.Frame.FlashTimer <= 0)
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{
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orderBtn.Flash(color, 1.5f, false, flashRectInflate);
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}
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//more than one target item -> create a minimap-like selection with a pic of the sub
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if (matchingItems.Count > 1)
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@@ -135,6 +135,8 @@ namespace Barotrauma
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
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msg.Write(PurchasedHullRepairs);
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msg.Write(PurchasedItemRepairs);
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msg.Write((UInt16)CargoManager.PurchasedItems.Count);
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foreach (PurchasedItem pi in CargoManager.PurchasedItems)
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