new performance improvement setting and client-side lua fixes
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@@ -116,6 +116,8 @@ namespace Barotrauma
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public bool disableDisconnectCharacter = false;
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public bool enableControlHusk = false;
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public int mapEntityUpdateRate = 1;
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public bool RoundStarted
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{
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@@ -311,6 +311,9 @@ namespace Barotrauma
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public void Stop()
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{
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if (harmony != null)
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harmony.UnpatchAll();
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game.Stop();
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hook.Call("stop", new object[] { });
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