Added some missing level types

This commit is contained in:
EvilFactory
2022-10-14 12:53:06 -03:00
parent 4cf62f9fa5
commit 032572de52
2 changed files with 16 additions and 0 deletions
@@ -47,6 +47,16 @@ RegisterBarotrauma("LevelObjectManager")
RegisterBarotrauma("LevelObject")
RegisterBarotrauma("LevelObjectPrefab")
RegisterBarotrauma("LevelTrigger")
RegisterBarotrauma("CaveGenerationParams")
RegisterBarotrauma("CaveGenerator")
RegisterBarotrauma("OutpostGenerationParams")
RegisterBarotrauma("OutpostGenerator")
RegisterBarotrauma("OutpostModuleInfo")
RegisterBarotrauma("BeaconStationInfo")
RegisterBarotrauma("NPCSet")
RegisterBarotrauma("RuinGeneration.Ruin")
RegisterBarotrauma("RuinGeneration.RuinGenerationParams")
RegisterBarotrauma("LevelWall")
RegisterBarotrauma("DestructibleLevelWall")
RegisterBarotrauma("Biome")
RegisterBarotrauma("Map")
@@ -302,6 +312,9 @@ RegisterBarotrauma("PrefabCollection`1[[Barotrauma.AfflictionPrefab]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentPrefab]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.TalentTree]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.OrderPrefab]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.LevelGenerationParams]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.OutpostGenerationParams]]")
RegisterBarotrauma("PrefabCollection`1[[Barotrauma.RuinGeneration.RuinGenerationParams]]")
RegisterBarotrauma("PrefabSelector`1[[Barotrauma.SkillSettings]]")