- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
@@ -141,6 +141,12 @@ namespace Barotrauma
}
}
public string ConfigPath
{
get;
private set;
}
public float Mass
{
get { return AnimController.Mass; }
@@ -396,6 +402,8 @@ namespace Barotrauma
{
keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
}
ConfigPath = file;
selectedItems = new Item[2];