- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
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@@ -141,6 +141,12 @@ namespace Barotrauma
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}
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}
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public string ConfigPath
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{
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get;
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private set;
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}
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public float Mass
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{
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get { return AnimController.Mass; }
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@@ -396,6 +402,8 @@ namespace Barotrauma
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{
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keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
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}
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ConfigPath = file;
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selectedItems = new Item[2];
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