- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
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@@ -60,9 +60,9 @@
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price="200"
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tags="smallitem,weapon">
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<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.5"/>
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Body width="11" height="24" density="30"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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@@ -77,9 +77,9 @@
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pickdistance="200"
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tags="smallitem,weapon">
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<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
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<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.5"/>
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<Body width="11" height="24" density="15" friction="0.8f"/>
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<Body width="11" height="24" density="30"/>
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
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@@ -104,7 +104,7 @@
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<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.5"/>
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<Body width="90" height="30" density="10"/>
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<Body width="90" height="30" density="30"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
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@@ -141,7 +141,7 @@
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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<Body width="20" height="9" density="30"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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@@ -161,7 +161,7 @@
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<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
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<Body width="20" height="9" density="15"/>
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<Body width="20" height="9" density="30"/>
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<Pickable slots="Any,RightHand,LeftHand"/>
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</Item>
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