- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
+7 -7
View File
@@ -60,9 +60,9 @@
price="200"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.5"/>
<Body width="11" height="24" density="15" friction="0.8f"/>
<Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
@@ -77,9 +77,9 @@
pickdistance="200"
tags="smallitem,weapon">
<Sprite texture="weapons.png" sourcerect="98,0,11,24"/>
<Sprite texture="weapons.png" sourcerect="98,0,11,24" depth="0.5"/>
<Body width="11" height="24" density="15" friction="0.8f"/>
<Body width="11" height="24" density="30"/>
<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10">
<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stungrenade.ogg">
@@ -104,7 +104,7 @@
<Sprite texture="weapons.png" sourcerect="21,0,77,22" depth="0.5"/>
<Body width="90" height="30" density="10"/>
<Body width="90" height="30" density="30"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="10" reload="1.0">
@@ -141,7 +141,7 @@
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="15"/>
<Body width="20" height="9" density="30"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>
@@ -161,7 +161,7 @@
<Sprite texture="weapons.png" sourcerect="0,0,20,9" depth="0.8"/>
<Body width="20" height="9" density="15"/>
<Body width="20" height="9" density="30"/>
<Pickable slots="Any,RightHand,LeftHand"/>
</Item>