- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
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@@ -17,7 +17,7 @@
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</Deconstruct>
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<!-- physics body -->
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<Body width="41" height="17" density="5"/>
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<Body width="41" height="17" density="40"/>
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<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
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<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
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@@ -70,7 +70,7 @@
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<Sprite texture ="tools.png" sourcerect="0,0,41,16" depth="0.5"/>
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<Body width="41" height="16" density="5"/>
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<Body width="41" height="16" density="40"/>
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<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
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aimpos="50,0" handle1="-12,4"/>
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@@ -159,7 +159,7 @@
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<Sprite texture ="tools.png" sourcerect="0,58,31,6" depth="0.5"/>
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<Body width="31" height="6" density="20"/>
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<Body width="31" height="6" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand"
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holdangle="30" handle1="-10,0"/>
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@@ -175,7 +175,7 @@
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<Sprite texture ="tools.png" sourcerect="0,50,26,7" depth="0.5"/>
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<Body width="30" height="7" density="20"/>
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<Body width="30" height="7" density="50"/>
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<MeleeWeapon slots="Any,RightHand,LeftHand"
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aimpos="50,0" handle1="-5,0" holdangle="30" reload="1.0">
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