- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
+4 -4
View File
@@ -17,7 +17,7 @@
</Deconstruct>
<!-- physics body -->
<Body width="41" height="17" density="5"/>
<Body width="41" height="17" density="40"/>
<!-- the character will hold the item 50 pixels in front of him, with his hands at the handle1 and handle2 positions -->
<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
@@ -70,7 +70,7 @@
<Sprite texture ="tools.png" sourcerect="0,0,41,16" depth="0.5"/>
<Body width="41" height="16" density="5"/>
<Body width="41" height="16" density="40"/>
<Holdable slots="Any,RightHand+LeftHand" controlpose="true"
aimpos="50,0" handle1="-12,4"/>
@@ -159,7 +159,7 @@
<Sprite texture ="tools.png" sourcerect="0,58,31,6" depth="0.5"/>
<Body width="31" height="6" density="20"/>
<Body width="31" height="6" density="50"/>
<Holdable slots="Any,RightHand,LeftHand"
holdangle="30" handle1="-10,0"/>
@@ -175,7 +175,7 @@
<Sprite texture ="tools.png" sourcerect="0,50,26,7" depth="0.5"/>
<Body width="30" height="7" density="20"/>
<Body width="30" height="7" density="50"/>
<MeleeWeapon slots="Any,RightHand,LeftHand"
aimpos="50,0" handle1="-5,0" holdangle="30" reload="1.0">