- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
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@@ -10,7 +10,7 @@
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<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
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<Body width="24" height="5"/>
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<Body width="24" height="5" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg"/>
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@@ -27,7 +27,7 @@
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<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
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<Body width="9" height="15"/>
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<Body width="9" height="15" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
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<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>
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