- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
+2 -2
View File
@@ -10,7 +10,7 @@
<Sprite texture ="med.png" sourcerect="0,0,24,5" depth="0.6"/>
<Body width="24" height="5"/>
<Body width="24" height="5" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" health="30.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/syringe.ogg"/>
@@ -27,7 +27,7 @@
<Sprite texture ="med.png" sourcerect="0,14,14,18" depth="0.6"/>
<Body width="9" height="15"/>
<Body width="9" height="15" density="20"/>
<Holdable slots="Any,RightHand,LeftHand" RemoveOnUse="true">
<StatusEffect type="OnUse" target="This, Character" bleeding="-10.0" Condition="-100.0" disabledeltatime="true" sound="Content/Items/Medical/bandage.ogg"/>