- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
This commit is contained in:
@@ -10,7 +10,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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@@ -26,7 +26,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="60"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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@@ -42,7 +42,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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@@ -58,7 +58,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="20"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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@@ -73,7 +73,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="60"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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@@ -93,7 +93,7 @@
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<Sprite texture ="materials.png" sourcerect="0,0,24,12" depth="0.55"/>
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<Body width="24" height="12"/>
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<Body width="24" height="12" density="50"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,0"/>
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</Item>
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