- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
@@ -36,7 +36,7 @@
<Sprite texture ="DivingMask.png" depth="0.5"/>
<Body radius="18" density="5"/>
<Body radius="18" density="20"/>
<Wearable limbtype="Head" slots="Any,Head">
<sprite texture="DivingMask.png" limb="Head" sourcerect="1,1,37,38"/>
@@ -66,7 +66,7 @@
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
<Body width="37" height="113" density="5"/>
<Body width="37" height="113" density="50"/>
<Wearable slots="Head+Torso+Legs" armorvalue="10.0">
<sprite texture="DivingSuit.png" limb="Head" sourcerect="0,0,1,1" origin="0.5,0.5" hidelimb="true"/>
@@ -115,7 +115,7 @@
<Sprite texture ="DivingSuit.png" depth="0.5" sourcerect="22,98,59,32" origin="0.6,0.66"/>
<Body width="55" height="30" density="5"/>
<Body width="55" height="30" density="20"/>
<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="0,11" handle2="2,11"/>