- Edited item densities to make more sense

- Characters spawned through the console are synced with clients
This commit is contained in:
Regalis
2016-03-04 18:29:41 +02:00
parent 6efb64e94d
commit 02825782e5
18 changed files with 107 additions and 57 deletions
@@ -14,7 +14,7 @@
</Deconstruct>
<Body width="36" height="60" density="5"/>
<Body width="36" height="60" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
@@ -34,7 +34,7 @@
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="5"/>
<Body radius="20" height="20" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always">
@@ -56,7 +56,7 @@
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Body radius="20" height="20" density="5"/>
<Body radius="20" height="20" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>