Possible to zoom out further when debugdraw is on, vents don't replenish oxygen when underwater, monster missions & events ignore spawnpoints that are too close to the main sub
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@@ -23,6 +23,8 @@ namespace Barotrauma.Items.Components
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{
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if (item.CurrentHull == null) return;
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if (item.InWater) return;
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item.CurrentHull.Oxygen += oxygenFlow * deltaTime;
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OxygenFlow -= deltaTime * 1000.0f;
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}
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