ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server

This commit is contained in:
Regalis
2015-10-21 01:39:00 +03:00
parent daf1e2bfd8
commit 0233579e37
12 changed files with 118 additions and 71 deletions

View File

@@ -649,7 +649,6 @@ namespace Barotrauma.Networking
string newName = inc.ReadString();
int ID = inc.ReadInt32();
bool isFemale = inc.ReadBoolean();
int inventoryID = inc.ReadInt32();
int headSpriteID = inc.ReadInt32();
@@ -683,7 +682,6 @@ namespace Barotrauma.Networking
new Character(ch, closestWaypoint, !isMyCharacter);
character.ID = ID;
character.Inventory.ID = inventoryID;
character.GiveJobItems(closestWaypoint);