ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server

This commit is contained in:
Regalis
2015-10-21 01:39:00 +03:00
parent daf1e2bfd8
commit 0233579e37
12 changed files with 118 additions and 71 deletions

View File

@@ -649,7 +649,6 @@ namespace Barotrauma.Networking
string newName = inc.ReadString();
int ID = inc.ReadInt32();
bool isFemale = inc.ReadBoolean();
int inventoryID = inc.ReadInt32();
int headSpriteID = inc.ReadInt32();
@@ -683,7 +682,6 @@ namespace Barotrauma.Networking
new Character(ch, closestWaypoint, !isMyCharacter);
character.ID = ID;
character.Inventory.ID = inventoryID;
character.GiveJobItems(closestWaypoint);

View File

@@ -282,10 +282,10 @@ namespace Barotrauma.Networking
{
ReadMessage(inc);
}
catch
catch (Exception e)
{
#if DEBUG
DebugConsole.ThrowError("Failed to read incoming message");
DebugConsole.ThrowError("Failed to read incoming message", e);
#endif
continue;
@@ -440,10 +440,13 @@ namespace Barotrauma.Networking
return;
}
bool isReliable = false;
if (packetType == (byte)PacketTypes.ReliableMessage)
{
if (!dataSender.ReliableChannel.CheckMessage(inc)) return;
packetType = inc.ReadByte();
isReliable = true;
}
switch (packetType)
@@ -452,21 +455,40 @@ namespace Barotrauma.Networking
if (!gameStarted) break;
if (!NetworkEvent.ReadData(inc)) break;
outmsg = server.CreateMessage();
outmsg.Write(inc);
List<NetConnection> recipients = new List<NetConnection>();
foreach (Client client in connectedClients)
{
if (client.Connection == inc.SenderConnection) continue;
if (!client.inGame) continue;
recipients.Add(client.Connection);
}
List<Client> recipients = connectedClients.FindAll(c => c.Connection != inc.SenderConnection && c.inGame);
if (recipients.Count == 0) break;
server.SendMessage(outmsg, recipients, inc.DeliveryMethod, 0);
//foreach (Client client in connectedClients)
//{
// if (client.Connection == inc.SenderConnection) continue;
// if (!client.inGame) continue;
// recipients.Add(client.Connection);
//}
if (isReliable)
{
Debug.WriteLine("receiver reliable networkevent");
foreach (Client c in recipients)
{
var reliableMessage = c.ReliableChannel.CreateMessage();
inc.Position = 8+16;
byte[] messageBytes = inc.ReadBytes(inc.LengthBytes-3);
reliableMessage.InnerMessage.Write(messageBytes);
c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
}
}
else
{
outmsg = server.CreateMessage();
outmsg.Write(inc);
List<NetConnection> recipientConnections = new List<NetConnection>();
foreach (Client c in recipients) recipientConnections.Add(c.Connection);
server.SendMessage(outmsg, recipientConnections, inc.DeliveryMethod, 0);
}
break;
case (byte)PacketTypes.Chatmessage:
@@ -628,36 +650,35 @@ namespace Barotrauma.Networking
if (recipients.Count == 0) return;
foreach (NetworkEvent networkEvent in NetworkEvent.events)
{
Entity e = Entity.FindEntityByID(networkEvent.ID);
if (e == null) continue;
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
//if (!networkEvent.IsClient) continue;
if (!networkEvent.FillData(message))
{
continue;
}
//Entity e = Entity.FindEntityByID(networkEvent.ID);
//if (e == null) continue;
if (networkEvent.IsImportant)
{
foreach (Client c in recipients)
{
ReliableMessage reliableMessage = c.ReliableChannel.CreateMessage();
reliableMessage.InnerMessage.Write((byte)PacketTypes.NetworkEvent);
if (!networkEvent.FillData(reliableMessage.InnerMessage))
{
break;
}
message.Position = 0;
reliableMessage.InnerMessage.Write(message.ReadBytes(message.LengthBytes));
c.ReliableChannel.SendMessage(reliableMessage, c.Connection);
}
}
else
{
NetOutgoingMessage message = server.CreateMessage();
message.Write((byte)PacketTypes.NetworkEvent);
//if (!networkEvent.IsClient) continue;
if (!networkEvent.FillData(message))
{
continue;
}
if (server.ConnectionsCount>0)
{
@@ -1050,7 +1071,6 @@ namespace Barotrauma.Networking
message.Write(name);
message.Write(character.ID);
message.Write(character.Info.Gender == Gender.Female);
message.Write(character.Inventory.ID);
message.Write(character.Info.HeadSpriteId);

View File

@@ -129,7 +129,7 @@ namespace Barotrauma.Networking
return false;
}
System.Diagnostics.Debug.WriteLine("Networkevent entity: "+e.ToString());
//System.Diagnostics.Debug.WriteLine("Networkevent entity: "+e.ToString());
//System.Diagnostics.Debug.WriteLine("new message: " + eventType +" - "+e);
try

View File

@@ -79,16 +79,14 @@ namespace Barotrauma.Networking.ReliableMessages
public ReliableMessage CreateMessage()
{
if (messageCount == ushort.MaxValue) messageCount = 0;
messageCount++;
ushort messageID = (messageCount==ushort.MaxValue) ? (ushort)0 : (ushort)(messageCount + 1);
NetOutgoingMessage message = sender.CreateMessage();
var reliableMessage = new ReliableMessage(message, messageCount);
messageBuffer.Add(reliableMessage.ID, reliableMessage);
var reliableMessage = new ReliableMessage(message, messageID);
message.Write((byte)PacketTypes.ReliableMessage);
message.Write(messageCount);
message.Write(messageID);
int bufferSize=100;
if (messageBuffer.Count>bufferSize)
@@ -117,10 +115,7 @@ namespace Barotrauma.Networking.ReliableMessages
messageBuffer.Remove(i);
if (i == ushort.MaxValue) break;
Debug.WriteLine("removing message " + i);
}
}
}
return reliableMessage;
@@ -133,6 +128,11 @@ namespace Barotrauma.Networking.ReliableMessages
ackInterval = 0.0f;
ackTimer = connection.AverageRoundtripTime;
messageBuffer.Add(message.ID, message);
if (messageCount == ushort.MaxValue) messageCount = 0;
messageCount++;
message.SaveInnerMessage();
sender.SendMessage(message.InnerMessage, connection, NetDeliveryMethod.Unreliable, 0);
@@ -172,7 +172,7 @@ namespace Barotrauma.Networking.ReliableMessages
if (ackTimer > 0.0f) return;
Debug.WriteLine("Sending ack message: "+messageCount);
//Debug.WriteLine("Sending ack message: "+messageCount);
NetOutgoingMessage message = sender.CreateMessage();
message.Write((byte)PacketTypes.Ack);
@@ -337,7 +337,7 @@ namespace Barotrauma.Networking.ReliableMessages
//id matches, all good
if (messageId == lastMessageID)
{
Debug.WriteLine("Received ack message: " + messageId + ", all good");
//Debug.WriteLine("Received ack message: " + messageId + ", all good");
return;
}