ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server

This commit is contained in:
Regalis
2015-10-21 01:39:00 +03:00
parent daf1e2bfd8
commit 0233579e37
12 changed files with 118 additions and 71 deletions
@@ -25,15 +25,14 @@ namespace Barotrauma
private Vector2[] slotPositions;
public CharacterInventory(int capacity, Character character)
: base(capacity)
: base(character, capacity)
{
this.character = character;
if (icons == null) icons = TextureLoader.FromFile("Content/UI/inventoryIcons.png");
slotPositions = new Vector2[limbSlots.Length];
int rectWidth = 40, rectHeight = 40;
int spacing = 10;
for (int i = 0; i < slotPositions.Length; i++)
@@ -123,16 +122,19 @@ namespace Barotrauma
if (allowedSlots.HasFlag(limbSlots[i]) && items[i]!=null) return false;
}
bool placed = false;
for (int i = 0; i < capacity; i++)
{
if (allowedSlots.HasFlag(limbSlots[i]) && items[i] == null)
{
PutItem(item, i, createNetworkEvent);
PutItem(item, i, createNetworkEvent, !placed);
item.Equip(character);
return true;
placed = true;
}
}
if (placed) return true;
if (allowedSlots.HasFlag(LimbSlot.BothHands)) TryPutItem(item, 3, createNetworkEvent);
return false;
@@ -158,7 +160,7 @@ namespace Barotrauma
Inventory otherInventory = items[i].inventory;
if (otherInventory!=null)
{
new Networking.NetworkEvent(Networking.NetworkEventType.InventoryUpdate, otherInventory.ID, true);
new Networking.NetworkEvent(Networking.NetworkEventType.InventoryUpdate, otherInventory.Owner.ID, true);
}
combined = true;
@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
public ItemContainer(Item item, XElement element)
: base (item, element)
{
inventory = new ItemInventory(this, capacity, hudPos, slotsPerRow);
inventory = new ItemInventory(item, this, capacity, hudPos, slotsPerRow);
containableItems = new List<RelatedItem>();
foreach (XElement subElement in element.Elements())
+18 -9
View File
@@ -8,11 +8,13 @@ using System;
namespace Barotrauma
{
class Inventory : Entity
class Inventory
{
public static Item draggingItem;
public static Item doubleClickedItem;
public readonly Entity Owner;
private int slotsPerRow;
public int SlotsPerRow
@@ -39,10 +41,12 @@ namespace Barotrauma
public Item[] items;
public Inventory(int capacity, Vector2? centerPos = null, int slotsPerRow=5)
public Inventory(Entity owner, int capacity, Vector2? centerPos = null, int slotsPerRow=5)
{
this.capacity = capacity;
this.Owner = owner;
this.slotsPerRow = slotsPerRow;
items = new Item[capacity];
@@ -95,6 +99,7 @@ namespace Barotrauma
public virtual bool TryPutItem(Item item, int i, bool createNetworkEvent = true)
{
if (Owner == null) return false;
if (CanBePut(item,i))
{
PutItem(item, i, createNetworkEvent);
@@ -108,6 +113,8 @@ namespace Barotrauma
protected void PutItem(Item item, int i, bool createNetworkEvent, bool removeItem = true)
{
if (Owner == null) return;
if (item.inventory != null && removeItem)
{
item.Drop();
@@ -121,7 +128,7 @@ namespace Barotrauma
item.body.Enabled = false;
}
if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true);
if (createNetworkEvent) new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true);
}
public void RemoveItem(Item item)
@@ -136,7 +143,6 @@ namespace Barotrauma
protected virtual void DropItem(Item item)
{
item.Drop(null, false);
return;
}
@@ -185,8 +191,11 @@ namespace Barotrauma
}
else
{
int[] data = { draggingItem.ID, -1 };
new NetworkEvent(NetworkEventType.InventoryUpdate, ID, true, data);
if (Owner!=null)
{
int[] data = { draggingItem.ID, -1 };
new NetworkEvent(NetworkEventType.InventoryUpdate, Owner.ID, true, data);
}
DropItem(draggingItem);
}
@@ -279,7 +288,7 @@ namespace Barotrauma
spriteBatch.DrawString(GUI.Font, (int)item.Condition + " %", new Vector2(rect.X + rect.Width / 2, rect.Y + rect.Height / 2), Color.Red);
}
public override bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
public bool FillNetworkData(NetworkEventType type, NetOutgoingMessage message, object data)
{
for (int i = 0; i<capacity; i++)
{
@@ -289,7 +298,7 @@ namespace Barotrauma
return true;
}
public override void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
public void ReadNetworkData(NetworkEventType type, NetIncomingMessage message)
{
int[] newItemIDs = new int[capacity];
@@ -315,7 +324,7 @@ namespace Barotrauma
continue;
}
Item item = FindEntityByID(newItemIDs[i]) as Item;
Item item = Entity.FindEntityByID(newItemIDs[i]) as Item;
if (item == null) continue;
TryPutItem(item, i, false);
+9
View File
@@ -1169,6 +1169,10 @@ namespace Barotrauma
message.Write(body.SimPosition.Y);
}
break;
case NetworkEventType.InventoryUpdate:
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer == null || itemContainer.inventory == null) return false;
return itemContainer.inventory.FillNetworkData(NetworkEventType.InventoryUpdate, message, data);
case NetworkEventType.UpdateComponent:
int componentIndex = (int)data;
@@ -1233,6 +1237,11 @@ namespace Barotrauma
SetTransform(newSimPos, body.Rotation);
Drop(null, false);
break;
case NetworkEventType.InventoryUpdate:
var itemContainer = GetComponent<ItemContainer>();
if (itemContainer == null || itemContainer.inventory == null) return;
itemContainer.inventory.ReadNetworkData(NetworkEventType.DropItem, message);
break;
case NetworkEventType.UpdateComponent:
int componentIndex = message.ReadByte();
if (componentIndex < 0 || componentIndex > components.Count - 1) return;
+2 -2
View File
@@ -7,8 +7,8 @@ namespace Barotrauma
{
ItemContainer container;
public ItemInventory(ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
: base(capacity, centerPos, slotsPerRow)
public ItemInventory(Item owner, ItemContainer container, int capacity, Vector2? centerPos = null, int slotsPerRow = 5)
: base(owner, capacity, centerPos, slotsPerRow)
{
this.container = container;
}