ItemInventories don't have own ID's anymore but rely on owner ID, relaying reliablemessages through server
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@@ -95,8 +95,8 @@ namespace Barotrauma
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message.Write(LargeUpdateTimer <= 0);
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message.Write(AnimController.TargetDir == Direction.Right);
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message.Write(AnimController.TargetMovement.X);
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message.Write(AnimController.TargetMovement.Y);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.X, -10.0f, 10.0f), -10.0f, 10.0f, 16);
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message.WriteRangedSingle(MathHelper.Clamp(AnimController.TargetMovement.Y, -10.0f, 10.0f), -10.0f, 10.0f, 16);
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if (LargeUpdateTimer <= 0)
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{
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@@ -165,8 +165,8 @@ namespace Barotrauma
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try
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{
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targetDir = message.ReadBoolean();
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targetMovement.X = message.ReadFloat();
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targetMovement.Y = message.ReadFloat();
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targetMovement.X = message.ReadRangedSingle(-10.0f, 10.0f, 8);
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targetMovement.Y = message.ReadRangedSingle(-10.0f, 10.0f, 8);
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}
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catch
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