-- Squash:
- In progress implementation of services model.
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using Barotrauma.LuaCs.Data;
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namespace Barotrauma.LuaCs.Services;
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public interface IPackageService : IService,
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// These allow us the pass the IContentPackageService to anything that needs the data without having to directly reference the member
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IResourceCultureInfo, IAssembliesResourcesInfo, ILocalizationsResourcesInfo, ILuaScriptsResourcesInfo
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{
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ContentPackage Package { get; }
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IModConfigInfo ModConfigInfo { get; }
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/// <summary>
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/// Try to load the XML config and resources information from the given package.
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/// </summary>
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/// <param name="package"></param>
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/// <returns>Whether the package was parsed without errors and any information was found. Will return false for purely vanilla packages.</returns>
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bool TryLoadResourcesInfo([NotNull]ContentPackage package);
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/// <summary>
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/// Tries to load all assemblies and instance plugins for the given resources list, regardless whether they're marked as optional and/or lazy load.
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/// Will sort by load priority unless overriden/bypassed.
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/// </summary>
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/// <param name="assembliesInfo"></param>
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/// <param name="ignoreDependencySorting"></param>
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/// <returns>Whether loading is successful. Returns true on an empty list.</returns>
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void LoadPlugins([NotNull]IAssembliesResourcesInfo assembliesInfo, bool ignoreDependencySorting = false);
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void LoadLocalizations([NotNull]ILocalizationsResourcesInfo localizationsInfo);
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void AddLuaScripts([NotNull]ILuaScriptsResourcesInfo luaScriptsInfo);
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#if CLIENT
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void LoadStyles([NotNull]IStylesResourcesInfo stylesInfo);
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#endif
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void LoadConfig([NotNull]IConfigsResourcesInfo configsResourcesInfo, [NotNull]IConfigProfilesResourcesInfo configProfilesResourcesInfo);
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}
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