(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
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@@ -208,6 +208,16 @@ namespace Barotrauma
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ToggleCrewAreaOpen = GameMain.Config.CrewMenuOpen;
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}
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#endregion
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#region Character list management
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public Rectangle GetCharacterListArea()
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{
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return characterListBox.Rect;
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}
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partial void InitProjectSpecific()
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{
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guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
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