(829458a66) Don't apply priority modifier on the priority value, because it's already applied to the max value. The priority value should be normalized, because we are using the lerp.
This commit is contained in:
@@ -180,6 +180,8 @@ namespace Barotrauma
|
||||
|
||||
public bool IgnoreLayoutGroups;
|
||||
|
||||
public bool IgnoreLayoutGroups;
|
||||
|
||||
public virtual ScalableFont Font
|
||||
{
|
||||
get;
|
||||
|
||||
@@ -191,6 +191,12 @@ namespace Barotrauma
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
Tag = tag;
|
||||
|
||||
InnerFrame = new GUIFrame(new RectTransform(new Point(width, height), RectTransform, Anchor.Center) { IsFixedSize = false }, style: null);
|
||||
GUI.Style.Apply(InnerFrame, "", this);
|
||||
|
||||
Content = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.85f), InnerFrame.RectTransform, Anchor.Center)) { AbsoluteSpacing = 5 };
|
||||
Tag = tag;
|
||||
|
||||
if (height == 0)
|
||||
{
|
||||
string wrappedText = ToolBox.WrapText(text, Content.Rect.Width, GUI.Font);
|
||||
|
||||
Reference in New Issue
Block a user