(6fe53068b) Add a wait timer at the beginning and a temporal spread on creating the autonomous objectives. Should improve performance, because the find target loops are thus spread a bit.
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@@ -72,8 +72,11 @@ namespace Barotrauma
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Enemy = enemy;
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coolDownTimer = CoolDown;
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findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
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findSafety.Priority = 0;
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findSafety.unreachable.Clear();
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if (findSafety != null)
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{
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findSafety.Priority = 0;
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findSafety.unreachable.Clear();
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}
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Mode = mode;
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if (Enemy == null)
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{
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