Renames "OnSecondaryUse" to "OnAim" for more sense
adds new "OnHudUse" to separate normal and self use
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@@ -160,7 +160,7 @@ namespace Barotrauma.Items.Components
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return true;
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}
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public override void SecondaryUse(float deltaTime, Character character = null)
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public override void Aim(float deltaTime, Character character = null)
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{
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if (this.character == null || this.character != character || this.character.SelectedConstruction != item || !character.CanInteractWith(item))
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{
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