Renames "OnSecondaryUse" to "OnAim" for more sense

adds new "OnHudUse" to separate normal and self use
This commit is contained in:
Alex Noir
2017-12-10 13:39:00 +03:00
parent db7d5539e0
commit 00653c5aa4
12 changed files with 62 additions and 17 deletions
@@ -36,7 +36,7 @@ namespace Barotrauma.Items.Components
return true;
}
public override void SecondaryUse(float deltaTime, Character character = null)
public override void Aim(float deltaTime, Character character = null)
{
if (throwing) return;
}