Renames "OnSecondaryUse" to "OnAim" for more sense

adds new "OnHudUse" to separate normal and self use
This commit is contained in:
Alex Noir
2017-12-10 13:39:00 +03:00
parent db7d5539e0
commit 00653c5aa4
12 changed files with 62 additions and 17 deletions
@@ -932,13 +932,13 @@ namespace Barotrauma
if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
if (IsKeyDown(InputType.Use)) selectedItems[i].Use(deltaTime, this);
if (IsKeyDown(InputType.Aim) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
if (IsKeyDown(InputType.Aim) && selectedItems[i] != null) selectedItems[i].Aim(deltaTime, this);
}
if (selectedConstruction != null)
{
if (IsKeyDown(InputType.Use)) selectedConstruction.Use(deltaTime, this);
if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.SecondaryUse(deltaTime, this);
if (selectedConstruction != null && IsKeyDown(InputType.Aim)) selectedConstruction.Aim(deltaTime, this);
}
if (SelectedCharacter != null)