Faction Test 100.6.0.0
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@@ -4397,7 +4397,7 @@ namespace Barotrauma
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corpse.AnimController.FindHull(worldPos, setSubmarine: true);
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corpse.TeamID = CharacterTeamType.None;
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corpse.EnableDespawn = false;
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selectedPrefab.GiveItems(corpse, wreck);
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selectedPrefab.GiveItems(corpse, wreck, sp);
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corpse.Kill(CauseOfDeathType.Unknown, causeOfDeathAffliction: null, log: false);
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corpse.CharacterHealth.ApplyAffliction(corpse.AnimController.MainLimb, AfflictionPrefab.OxygenLow.Instantiate(200));
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bool applyBurns = Rand.Value() < 0.1f;
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@@ -4428,7 +4428,6 @@ namespace Barotrauma
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}
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}
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corpse.CharacterHealth.ForceUpdateVisuals();
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corpse.GiveIdCardTags(sp);
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bool isServerOrSingleplayer = GameMain.IsSingleplayer || GameMain.NetworkMember is { IsServer: true };
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if (isServerOrSingleplayer && selectedPrefab.MinMoney >= 0 && selectedPrefab.MaxMoney > 0)
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