Faction Test 100.6.0.0

This commit is contained in:
Markus Isberg
2022-11-25 19:55:45 +02:00
parent c44fb0ad3a
commit 0057f5bfce
130 changed files with 2771 additions and 1509 deletions
@@ -677,7 +677,13 @@ namespace Barotrauma.Items.Components
ItemContainer projectileContainer = projectiles.First().Item.Container?.GetComponent<ItemContainer>();
if (projectileContainer != null && projectileContainer.Item != item)
{
projectileContainer?.Item.Use(deltaTime, null);
projectileContainer.Item.Use(deltaTime, null);
//Use root container (e.g. loader) too in case it needs to react to firing somehow
var rootContainer = projectileContainer.Item.GetRootContainer();
if (rootContainer != projectileContainer.Item)
{
rootContainer.Use(deltaTime, null);
}
}
}
else
@@ -687,7 +693,7 @@ namespace Barotrauma.Items.Components
var e = item.linkedTo[(j + currentLoaderIndex) % item.linkedTo.Count];
//use linked projectile containers in case they have to react to the turret being launched somehow
//(play a sound, spawn more projectiles)
if (!(e is Item linkedItem)) { continue; }
if (e is not Item linkedItem) { continue; }
if (!item.Prefab.IsLinkAllowed(e.Prefab)) { continue; }
if (linkedItem.Condition <= 0.0f)
{
@@ -737,7 +743,7 @@ namespace Barotrauma.Items.Components
foreach (MapEntity e in item.linkedTo)
{
if (!(e is Item linkedItem)) { continue; }
if (e is not Item linkedItem) { continue; }
if (!((MapEntity)item).Prefab.IsLinkAllowed(e.Prefab)) { continue; }
if (linkedItem.GetComponent<Repairable>() is Repairable repairable && repairable.IsTinkering && linkedItem.HasTag("turretammosource"))
{
@@ -917,7 +923,7 @@ namespace Barotrauma.Items.Components
partial void LaunchProjSpecific();
private void ShiftItemsInProjectileContainer(ItemContainer container)
private static void ShiftItemsInProjectileContainer(ItemContainer container)
{
if (container == null) { return; }
bool moved;
@@ -1122,8 +1128,8 @@ namespace Barotrauma.Items.Components
character.AIController.SelectTarget(null);
}
bool canShoot = true;
if (!HasPowerToShoot())
bool canShoot = HasPowerToShoot();
if (!canShoot)
{
List<PowerContainer> batteries = GetDirectlyConnectedBatteries();
float lowestCharge = 0.0f;
@@ -1148,7 +1154,6 @@ namespace Barotrauma.Items.Components
character.Speak(TextManager.Get("DialogSupercapacitorIsBroken").Value,
identifier: "supercapacitorisbroken".ToIdentifier(),
minDurationBetweenSimilar: 30.0f);
canShoot = false;
}
}
}
@@ -1163,7 +1168,6 @@ namespace Barotrauma.Items.Components
character.Speak(TextManager.Get("DialogTurretHasNoPower").Value,
identifier: "turrethasnopower".ToIdentifier(),
minDurationBetweenSimilar: 30.0f);
canShoot = false;
}
}
@@ -1342,7 +1346,7 @@ namespace Barotrauma.Items.Components
closestDistance = shootDistance;
foreach (var wall in Level.Loaded.ExtraWalls)
{
if (!(wall is DestructibleLevelWall destructibleWall) || destructibleWall.Destroyed) { continue; }
if (wall is not DestructibleLevelWall destructibleWall || destructibleWall.Destroyed) { continue; }
foreach (var cell in wall.Cells)
{
if (cell.DoesDamage)
@@ -1464,19 +1468,18 @@ namespace Barotrauma.Items.Components
Vector2 end = ConvertUnits.ToSimUnits(targetPos.Value);
// Check that there's not other entities that shouldn't be targeted (like a friendly sub) between us and the target.
Body worldTarget = CheckLineOfSight(start, end);
bool shoot;
if (closestEnemy != null && closestEnemy.Submarine != null)
{
start -= closestEnemy.Submarine.SimPosition;
end -= closestEnemy.Submarine.SimPosition;
Body transformedTarget = CheckLineOfSight(start, end);
shoot = CanShoot(transformedTarget, character) && (worldTarget == null || CanShoot(worldTarget, character));
canShoot = CanShoot(transformedTarget, character) && (worldTarget == null || CanShoot(worldTarget, character));
}
else
{
shoot = CanShoot(worldTarget, character);
canShoot = CanShoot(worldTarget, character);
}
if (!shoot) { return false; }
if (!canShoot) { return false; }
if (character.IsOnPlayerTeam)
{
character.Speak(TextManager.Get("DialogFireTurret").Value,
@@ -1530,6 +1533,7 @@ namespace Barotrauma.Items.Components
{
if (targetBody.UserData is ISpatialEntity e)
{
if (e is Structure s && s.Indestructible) { return false; }
Submarine sub = e.Submarine ?? e as Submarine;
if (!targetSubmarines && e is Submarine) { return false; }
if (sub == null) { return false; }
@@ -1618,7 +1622,7 @@ namespace Barotrauma.Items.Components
return projectiles;
}
private void CheckProjectileContainer(Item projectileContainer, List<Projectile> projectiles, out bool stopSearching)
private static void CheckProjectileContainer(Item projectileContainer, List<Projectile> projectiles, out bool stopSearching)
{
stopSearching = false;
if (projectileContainer.Condition <= 0.0f) { return; }