Faction Test 100.6.0.0
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@@ -1625,7 +1625,7 @@ namespace Barotrauma
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float accumulatedDamage = Math.Max(otherHumanAI.structureDamageAccumulator[character], maxAccumulatedDamage);
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maxAccumulatedDamage = Math.Max(accumulatedDamage, maxAccumulatedDamage);
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if (GameMain.GameSession?.Campaign?.Map?.CurrentLocation?.Reputation != null)
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if (GameMain.GameSession?.Campaign?.Map?.CurrentLocation?.Reputation != null && character.IsPlayer)
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{
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var reputationLoss = damageAmount * Reputation.ReputationLossPerWallDamage;
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GameMain.GameSession.Campaign.Map.CurrentLocation.Reputation.AddReputation(-reputationLoss);
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