Faction Test 100.6.0.0
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@@ -335,7 +335,7 @@ namespace Barotrauma
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break;
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}
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Map.ProgressWorld(this, transitionType, (float)(Timing.TotalTime - GameMain.GameSession.RoundStartTime));
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Map.ProgressWorld(this, transitionType, GameMain.GameSession.RoundDuration);
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bool success = GameMain.Server.ConnectedClients.Any(c => c.InGame && c.Character != null && !c.Character.IsDead);
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if (success)
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