Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
This commit is contained in:
@@ -57,7 +57,7 @@ namespace Subsurface
|
||||
|
||||
AmbientSoundManager.Update();
|
||||
|
||||
if (Game1.GameSession.Level!=null)
|
||||
if (Game1.GameSession!=null && Game1.GameSession.Level != null)
|
||||
{
|
||||
Vector2 targetMovement = Vector2.Zero;
|
||||
if (PlayerInput.KeyDown(Keys.I)) targetMovement.Y += 1.0f;
|
||||
@@ -65,7 +65,7 @@ namespace Subsurface
|
||||
if (PlayerInput.KeyDown(Keys.J)) targetMovement.X -= 1.0f;
|
||||
if (PlayerInput.KeyDown(Keys.L)) targetMovement.X += 1.0f;
|
||||
|
||||
Game1.GameSession.Submarine.Move(targetMovement*1000.0f, (float)deltaTime);
|
||||
Game1.GameSession.Submarine.ApplyForce(targetMovement*100000.0f);
|
||||
}
|
||||
|
||||
if (Game1.GameSession!=null) Game1.GameSession.Update((float)deltaTime);
|
||||
@@ -94,6 +94,8 @@ namespace Subsurface
|
||||
|
||||
Ragdoll.UpdateAll((float)Physics.step);
|
||||
|
||||
if (Game1.GameSession != null && Game1.GameSession.Level != null) Game1.GameSession.Submarine.Update((float)Physics.step);
|
||||
|
||||
Game1.world.Step((float)Physics.step);
|
||||
|
||||
Physics.accumulator -= Physics.step;
|
||||
@@ -256,6 +258,12 @@ namespace Subsurface
|
||||
cam.Transform);
|
||||
|
||||
Submarine.DrawFront(spriteBatch);
|
||||
|
||||
if (Game1.GameSession != null && Game1.GameSession.Level != null)
|
||||
{
|
||||
Game1.GameSession.Level.RenderLines(spriteBatch);
|
||||
//Game1.GameSession.Level.SetObserverPosition(cam.WorldViewCenter);
|
||||
}
|
||||
|
||||
spriteBatch.End();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user