Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -418,7 +418,12 @@ namespace Subsurface
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{
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if (sections[sectionIndex].gap == null)
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{
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sections[sectionIndex].gap = new Gap(sections[sectionIndex].rect, !isHorizontal);
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Rectangle gapRect = sections[sectionIndex].rect;
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gapRect.X -= 10;
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gapRect.Y += 10;
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gapRect.Width += 20;
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gapRect.Height += 20;
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sections[sectionIndex].gap = new Gap(gapRect, !isHorizontal);
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}
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}
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