Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)

This commit is contained in:
Regalis
2015-06-29 02:00:27 +03:00
parent 9237a9efe2
commit 004608acd8
43 changed files with 1199 additions and 527 deletions
+1 -1
View File
@@ -210,7 +210,7 @@ namespace Subsurface
for (int i = 0; i < waveY.Length; i++)
{
float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
if (maxDelta > ToolBox.RandomFloatLocal(0.2f,10.0f))
if (maxDelta > MathUtils.RandomFloatLocal(0.2f,10.0f))
{
Game1.particleManager.CreateParticle("mist",
ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),