Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -210,7 +210,7 @@ namespace Subsurface
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for (int i = 0; i < waveY.Length; i++)
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{
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float maxDelta = Math.Max(Math.Abs(rightDelta[i]), Math.Abs(leftDelta[i]));
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if (maxDelta > ToolBox.RandomFloatLocal(0.2f,10.0f))
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if (maxDelta > MathUtils.RandomFloatLocal(0.2f,10.0f))
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{
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Game1.particleManager.CreateParticle("mist",
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ConvertUnits.ToSimUnits(new Vector2(rect.X + WaveWidth * i,surface + waveY[i])),
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