Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -269,7 +269,7 @@ namespace Subsurface.Items.Components
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spriteBatch.Draw(sprite.Texture,
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ConvertUnits.ToDisplayUnits(start), null, Color.White,
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ToolBox.VectorToAngle(end - start),
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MathUtils.VectorToAngle(end - start),
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new Vector2(0.0f, sprite.size.Y / 2.0f),
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new Vector2((ConvertUnits.ToDisplayUnits(Vector2.Distance(start, end))) / sprite.Texture.Width, 1.0f),
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SpriteEffects.None,
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