Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)

This commit is contained in:
Regalis
2015-06-29 02:00:27 +03:00
parent 9237a9efe2
commit 004608acd8
43 changed files with 1199 additions and 527 deletions
+1 -1
View File
@@ -269,7 +269,7 @@ namespace Subsurface.Items.Components
spriteBatch.Draw(sprite.Texture,
ConvertUnits.ToDisplayUnits(start), null, Color.White,
ToolBox.VectorToAngle(end - start),
MathUtils.VectorToAngle(end - start),
new Vector2(0.0f, sprite.size.Y / 2.0f),
new Vector2((ConvertUnits.ToDisplayUnits(Vector2.Distance(start, end))) / sprite.Texture.Width, 1.0f),
SpriteEffects.None,