Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -231,6 +231,7 @@ namespace Subsurface
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}
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else
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{
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draggingItem.body.SetTransform(character.SimPosition, 0.0f);
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draggingItem.Drop(character);
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//draggingItem = null;
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}
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