Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -156,7 +156,7 @@ namespace Subsurface
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Character.characterList.RemoveAt(i);
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}
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Game1.GameSession.EndShift(null, null);
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Game1.GameSession.EndShift("");
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return true;
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}
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