Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -107,14 +107,17 @@ namespace Subsurface
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GUIComponent characterBlock = listBox.GetChild(killedCharacter) as GUIComponent;
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if (characterBlock != null) characterBlock.Color = Color.DarkRed * 0.5f;
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if (characters.Find(c => !c.IsDead)==null)
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{
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Game1.GameSession.EndShift(null, null);
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}
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//if (characters.Find(c => !c.IsDead)==null)
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//{
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// Game1.GameSession.EndShift(null, null);
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//}
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}
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public void StartShift()
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{
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listBox.ClearChildren();
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characters.Clear();
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foreach (CharacterInfo ci in characterInfos)
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{
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WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
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