Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)
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@@ -328,7 +328,7 @@ namespace Subsurface
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alpha -= 1.0f - msg.LifeTime;
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}
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msg.Pos = ToolBox.SmoothStep(msg.Pos, currPos, deltaTime*20.0f);
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msg.Pos = MathUtils.SmoothStep(msg.Pos, currPos, deltaTime*20.0f);
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spriteBatch.DrawString(font, msg.Text,
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new Vector2((int)msg.Pos.X, (int)msg.Pos.Y),
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