Improved submarine movement (buoyancy & drag), engine and "navigation terminal", new map, optimized levels (less vertices and physics bodies)

This commit is contained in:
Regalis
2015-06-29 02:00:27 +03:00
parent 9237a9efe2
commit 004608acd8
43 changed files with 1199 additions and 527 deletions
+2 -2
View File
@@ -32,7 +32,7 @@ namespace Subsurface
{
this.host = host;
wanderAngle = ToolBox.RandomFloatLocal(0.0f, MathHelper.TwoPi);
wanderAngle = MathUtils.RandomFloatLocal(0.0f, MathHelper.TwoPi);
}
public void SteeringSeek(Vector2 target, float speed = 1.0f)
@@ -90,7 +90,7 @@ namespace Subsurface
float angleChange = 1.5f;
wanderAngle += ToolBox.RandomFloatLocal(0.0f, 1.0f) * angleChange - angleChange * 0.5f;
wanderAngle += MathUtils.RandomFloatLocal(0.0f, 1.0f) * angleChange - angleChange * 0.5f;
Vector2 newSteering = circleCenter + displacement;
float steeringSpeed = (newSteering + host.Steering).Length();