v0.10.5.1
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@@ -200,7 +200,7 @@ namespace Barotrauma
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{
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screenTargetPos.X = GameMain.GraphicsWidth * (CharacterHealth.OpenHealthWindow.Alignment == Alignment.Left ? 0.75f : 0.25f);
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}
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else if (ConversationAction.IsDialogOpen != null)
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else if (ConversationAction.IsDialogOpen)
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{
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screenTargetPos.Y = GameMain.GraphicsHeight * 0.4f;
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}
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