v0.10.5.1
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@@ -0,0 +1,72 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Globalization;
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using System.Xml.Linq;
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namespace Barotrauma.Items.Components
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{
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abstract class StringComponent : ItemComponent
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{
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//an array to keep track of how long ago a signal was received on both inputs
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protected float[] timeSinceReceived;
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protected string[] receivedSignal;
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//the output is sent if both inputs have received a signal within the timeframe
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protected float timeFrame;
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[InGameEditable(DecimalCount = 2),
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Serialize(0.0f, true, description: "The item must have received signals to both inputs within this timeframe to output the result." +
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" If set to 0, the inputs must be received at the same time.", alwaysUseInstanceValues: true)]
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public float TimeFrame
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{
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get { return timeFrame; }
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set
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{
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timeFrame = Math.Max(0.0f, value);
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}
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}
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public StringComponent(Item item, XElement element)
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: base(item, element)
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{
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timeSinceReceived = new float[] { Math.Max(timeFrame * 2.0f, 0.1f), Math.Max(timeFrame * 2.0f, 0.1f) };
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receivedSignal = new string[2];
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}
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sealed public override void Update(float deltaTime, Camera cam)
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{
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for (int i = 0; i < timeSinceReceived.Length; i++)
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{
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if (timeSinceReceived[i] > timeFrame)
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{
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IsActive = false;
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return;
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}
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timeSinceReceived[i] += deltaTime;
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}
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string output = Calculate(receivedSignal[0], receivedSignal[1]);
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item.SendSignal(0, output, "signal_out", null);
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}
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protected abstract string Calculate(string signal1, string signal2);
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
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{
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switch (connection.Name)
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{
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case "signal_in1":
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receivedSignal[0] = signal;
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timeSinceReceived[0] = 0.0f;
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IsActive = true;
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break;
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case "signal_in2":
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receivedSignal[1] = signal;
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timeSinceReceived[1] = 0.0f;
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IsActive = true;
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break;
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}
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}
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}
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}
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