v0.10.5.1
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@@ -206,9 +206,12 @@ namespace Barotrauma.Items.Components
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{
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if (!CheckCharacterSuccess(character))
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{
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GameServer.Log($"{GameServer.CharacterLogName(character)} failed to {(action == FixActions.Sabotage ? "sabotage" : "repair")} {item.Name}", ServerLog.MessageType.ItemInteraction);
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GameMain.Server?.CreateEntityEvent(item, new object[] { NetEntityEvent.Type.ApplyStatusEffect, ActionType.OnFailure, this, character.ID });
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return false;
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}
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GameServer.Log($"{GameServer.CharacterLogName(character)} started {(action == FixActions.Sabotage ? "sabotaging" : "repairing")} {item.Name}", ServerLog.MessageType.ItemInteraction);
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item.CreateServerEvent(this);
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}
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#else
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