v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -14,7 +14,7 @@ namespace Barotrauma.Items.Components
private float maxForce;
private Attack propellerDamage;
private readonly Attack propellerDamage;
private float damageTimer;
@@ -24,6 +24,8 @@ namespace Barotrauma.Items.Components
private float controlLockTimer;
public Character User;
[Editable(0.0f, 10000000.0f),
Serialize(2000.0f, true, description: "The amount of force exerted on the submarine when the engine is operating at full power.")]
public float MaxForce
@@ -106,6 +108,11 @@ namespace Barotrauma.Items.Components
{
//arbitrary multiplier that was added to changes in submarine mass without having to readjust all engines
float forceMultiplier = 0.1f;
if (User != null)
{
forceMultiplier *= MathHelper.Lerp(0.5f, 2.0f, (float)Math.Sqrt(User.GetSkillLevel("helm") / 100));
}
float voltageFactor = MinVoltage <= 0.0f ? 1.0f : Math.Min(Voltage / MinVoltage, 1.0f);
Vector2 currForce = new Vector2(force * maxForce * forceMultiplier * voltageFactor, 0.0f);
//less effective when in a bad condition
@@ -193,6 +200,7 @@ namespace Barotrauma.Items.Components
{
controlLockTimer = 0.1f;
targetForce = MathHelper.Clamp(tempForce, -100.0f, 100.0f);
User = sender;
}
}
}