v0.10.5.1
This commit is contained in:
@@ -0,0 +1,62 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Sprayer : RangedWeapon
|
||||
{
|
||||
[Serialize(0.0f, false, description: "The distance at which the item can spray walls.")]
|
||||
public float Range { get; set; }
|
||||
|
||||
[Serialize(1.0f, false, description: "How fast the item changes the color of the walls.")]
|
||||
public float SprayStrength { get; set; }
|
||||
|
||||
private readonly Dictionary<string, Color> liquidColors;
|
||||
private ItemContainer liquidContainer;
|
||||
|
||||
public Sprayer(Item item, XElement element) : base(item, element)
|
||||
{
|
||||
item.IsShootable = true;
|
||||
item.RequireAimToUse = true;
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "paintcolors":
|
||||
{
|
||||
liquidColors = new Dictionary<string, Color>();
|
||||
foreach (XElement paintElement in subElement.Elements())
|
||||
{
|
||||
string paintName = paintElement.GetAttributeString("paintitem", string.Empty);
|
||||
Color paintColor = paintElement.GetAttributeColor("color", Color.Transparent);
|
||||
|
||||
if (paintName != string.Empty)
|
||||
{
|
||||
liquidColors.Add(paintName, paintColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
InitProjSpecific(element);
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
liquidContainer = item.GetComponent<ItemContainer>();
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element);
|
||||
|
||||
#if SERVER
|
||||
public override bool Use(float deltaTime, Character character = null)
|
||||
{
|
||||
return character != null || character.Removed;
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user