v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -63,6 +63,13 @@ namespace Barotrauma.Items.Components
item.RequireAimToUse = true;
}
public override void Equip(Character character)
{
base.Equip(character);
reloadTimer = Math.Min(reload, 1.0f);
IsActive = true;
}
public override bool Use(float deltaTime, Character character = null)
{
if (character == null || reloadTimer > 0.0f) { return false; }
@@ -151,7 +158,7 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.AnimController.Dir) { Flip(); }
if (item.body.Dir != picker.AnimController.Dir) { item.FlipX(relativeToSub: false); }
AnimController ac = picker.AnimController;
@@ -366,13 +373,15 @@ namespace Barotrauma.Items.Components
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsClient) { return; }
bool success = Rand.Range(0.0f, 0.5f) < DegreeOfSuccess(User);
#if SERVER
if (GameMain.Server != null && targetCharacter != null) //TODO: Log structure hits
{
GameMain.Server.CreateEntityEvent(item, new object[]
{
Networking.NetEntityEvent.Type.ApplyStatusEffect,
ActionType.OnUse,
success ? ActionType.OnUse : ActionType.OnFailure,
null, //itemcomponent
targetCharacter.ID, targetLimb
});
@@ -389,7 +398,7 @@ namespace Barotrauma.Items.Components
if (targetCharacter != null) //TODO: Allow OnUse to happen on structures too maybe??
{
ApplyStatusEffects(ActionType.OnUse, 1.0f, targetCharacter, targetLimb, user: User);
ApplyStatusEffects(success ? ActionType.OnUse : ActionType.OnFailure, 1.0f, targetCharacter, targetLimb, user: User);
}
if (DeleteOnUse)