v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -5,6 +5,7 @@ using FarseerPhysics.Dynamics.Contacts;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
@@ -392,6 +393,8 @@ namespace Barotrauma.Items.Components
if (item.GetComponent<LevelResource>() != null) { return true; }
if (item.GetComponent<Planter>() is { } planter && planter.GrowableSeeds.Any(seed => seed != null)) { return false; }
//if the item has a connection panel and rewiring is disabled, don't allow deattaching
var connectionPanel = item.GetComponent<ConnectionPanel>();
if (connectionPanel != null && (connectionPanel.Locked || !(GameMain.NetworkMember?.ServerSettings?.AllowRewiring ?? true)))
@@ -476,12 +479,13 @@ namespace Barotrauma.Items.Components
}
}
var containedItems = item.ContainedItems;
var containedItems = item.OwnInventory?.Items;
if (containedItems != null)
{
foreach (Item contained in containedItems)
{
if (contained.body == null) continue;
if (contained == null) { continue; }
if (contained.body == null) { continue; }
contained.SetTransform(item.SimPosition, contained.body.Rotation);
}
}
@@ -573,7 +577,7 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (item.body == null || !item.body.Enabled) return;
if (item.body == null || !item.body.Enabled) { return; }
if (picker == null || !picker.HasEquippedItem(item))
{
if (Pusher != null) { Pusher.Enabled = false; }
@@ -598,7 +602,10 @@ namespace Barotrauma.Items.Components
ApplyStatusEffects(ActionType.OnActive, deltaTime, picker);
if (item.body.Dir != picker.AnimController.Dir) Flip();
if (item.body.Dir != picker.AnimController.Dir)
{
item.FlipX(relativeToSub: false);
}
item.Submarine = picker.Submarine;
@@ -635,11 +642,14 @@ namespace Barotrauma.Items.Components
}
}
public void Flip()
public override void FlipX(bool relativeToSub)
{
handlePos[0].X = -handlePos[0].X;
handlePos[1].X = -handlePos[1].X;
item.body.Dir = -item.body.Dir;
if (item.body != null)
{
item.body.Dir = -item.body.Dir;
}
}
public override void OnItemLoaded()