v0.10.5.1
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@@ -114,7 +114,7 @@ namespace Barotrauma
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}
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#if CLIENT
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AddCharacterToCrewList(character);
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DisplayCharacterOrder(character, character.CurrentOrder, character.CurrentOrderOption);
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AddCurrentOrderIcon(character, character.CurrentOrder, character.CurrentOrderOption);
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#endif
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}
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@@ -193,7 +193,8 @@ namespace Barotrauma
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#endif
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}
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conversationTimer = Rand.Range(5.0f, 10.0f);
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//longer delay in multiplayer to prevent the server from triggering NPC conversations while the players are still loading the round
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conversationTimer = IsSinglePlayer ? Rand.Range(5.0f, 10.0f) : Rand.Range(45.0f, 60.0f);
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}
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public void FireCharacter(CharacterInfo characterInfo)
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