v0.10.5.1
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@@ -32,15 +32,9 @@ namespace Barotrauma
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public override string ToDebugString()
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{
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string subActionStr = "";
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if (succeeded.HasValue)
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{
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subActionStr = $"\n Sub action: {(succeeded.Value ? Success : Failure)?.CurrentSubAction.ColorizeObject()}";
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}
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return $"{ToolBox.GetDebugSymbol(DetermineFinished())} {nameof(SkillCheckAction)} -> (TargetTag: {TargetTag.ColorizeObject()}, " +
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$"Required skill: {RequiredSkill.ColorizeObject()}, Required level: {RequiredLevel.ColorizeObject()}, " +
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$"Succeeded: {(succeeded.HasValue ? succeeded.Value.ToString() : "not determined").ColorizeObject()})" +
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subActionStr;
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return $"{ToolBox.GetDebugSymbol(HasBeenDetermined())} {nameof(SkillCheckAction)} -> (Target: {TargetTag.ColorizeObject()}, " +
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$"Skill: {RequiredSkill.ColorizeObject()}, Level: {RequiredLevel.ColorizeObject()}, " +
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$"Succeeded: {succeeded.ColorizeObject()})";
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}
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}
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}
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