v0.10.5.1
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Security.Cryptography;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class DecalManager
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{
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public PrefabCollection<DecalPrefab> Prefabs { get; private set; }
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public readonly List<Sprite> GrimeSprites = new List<Sprite>();
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private Dictionary<string, List<Sprite>> grimeSpritesByFile = new Dictionary<string, List<Sprite>>();
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public DecalManager()
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{
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Prefabs = new PrefabCollection<DecalPrefab>();
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foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.Decals))
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{
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LoadFromFile(configFile);
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}
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}
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public void LoadFromFile(ContentFile configFile)
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{
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XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
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if (doc == null) { return; }
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if (grimeSpritesByFile.ContainsKey(configFile.Path))
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{
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foreach (Sprite sprite in grimeSpritesByFile[configFile.Path])
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{
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sprite.Remove();
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GrimeSprites.Remove(sprite);
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}
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grimeSpritesByFile.Remove(configFile.Path);
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}
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bool allowOverriding = false;
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var mainElement = doc.Root;
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if (doc.Root.IsOverride())
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{
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mainElement = doc.Root.FirstElement();
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allowOverriding = true;
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}
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foreach (XElement sourceElement in mainElement.Elements())
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{
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var element = sourceElement.IsOverride() ? sourceElement.FirstElement() : sourceElement;
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string name = element.Name.ToString().ToLowerInvariant();
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switch (name)
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{
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case "grime":
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if (!grimeSpritesByFile.ContainsKey(configFile.Path))
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{
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grimeSpritesByFile.Add(configFile.Path, new List<Sprite>());
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}
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var grimeSprite = new Sprite(element);
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GrimeSprites.Add(grimeSprite);
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grimeSpritesByFile[configFile.Path].Add(grimeSprite);
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break;
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default:
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if (Prefabs.ContainsKey(name))
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{
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if (allowOverriding || sourceElement.IsOverride())
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{
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DebugConsole.NewMessage($"Overriding the existing decal prefab '{name}' using the file '{configFile.Path}'", Color.Yellow);
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}
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else
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{
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DebugConsole.ThrowError($"Error in '{configFile.Path}': Duplicate decal prefab '{name}' found in '{configFile.Path}'! Each decal prefab must have a unique name. " +
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"Use <override></override> tags to override prefabs.");
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continue;
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}
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}
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Prefabs.Add(new DecalPrefab(element, configFile), allowOverriding || sourceElement.IsOverride());
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break;
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}
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}
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using MD5 md5 = MD5.Create();
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foreach (DecalPrefab prefab in Prefabs)
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{
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prefab.UIntIdentifier = ToolBox.StringToUInt32Hash(prefab.Identifier, md5);
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//it's theoretically possible for two different values to generate the same hash, but the probability is astronomically small
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var collision = Prefabs.Find(p => p != prefab && p.UIntIdentifier == prefab.UIntIdentifier);
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if (collision != null)
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{
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DebugConsole.ThrowError("Hashing collision when generating uint identifiers for Decals: " + prefab.Identifier + " has the same identifier as " + collision.Identifier + " (" + prefab.UIntIdentifier + ")");
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collision.UIntIdentifier++;
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}
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}
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}
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public void RemoveByFile(string filePath)
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{
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Prefabs.RemoveByFile(filePath);
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if (grimeSpritesByFile.ContainsKey(filePath))
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{
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foreach (Sprite sprite in grimeSpritesByFile[filePath])
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{
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sprite.Remove();
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GrimeSprites.Remove(sprite);
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}
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grimeSpritesByFile.Remove(filePath);
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}
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}
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public Decal CreateDecal(string decalName, float scale, Vector2 worldPosition, Hull hull)
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{
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if (!Prefabs.ContainsKey(decalName.ToLowerInvariant()))
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{
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DebugConsole.ThrowError("Decal prefab " + decalName + " not found!");
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return null;
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}
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DecalPrefab prefab = Prefabs[decalName];
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return new Decal(prefab, scale, worldPosition, hull);
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}
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}
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}
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