v0.10.5.1
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+9
-9
@@ -87,19 +87,19 @@ namespace Barotrauma
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[Serialize(8.0f, true, description: "How much force is used to move the feet to the correct position."), Editable(MinValueFloat = 0, MaxValueFloat = 100)]
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public float FootMoveForce { get; set; }
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[Serialize(50.0f, true, description: "How much torque is used to rotate the head to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(50.0f, true, description: "How much torque is used to rotate the head to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float HeadTorque { get; set; }
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[Serialize(50.0f, true, description: "How much torque is used to rotate the torso to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(50.0f, true, description: "How much torque is used to rotate the torso to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float TorsoTorque { get; set; }
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[Serialize(50.0f, true, description: "How much torque is used to rotate the tail to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(50.0f, true, description: "How much torque is used to rotate the tail to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float TailTorque { get; set; }
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[Serialize(25.0f, true, description: "How much torque is used to rotate the feet to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(25.0f, true, description: "How much torque is used to rotate the feet to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float FootTorque { get; set; }
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[Serialize(0.0f, true, description: "Optional torque that's constantly applied to legs."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(0.0f, true, description: "Optional torque that's constantly applied to legs."), Editable(MinValueFloat = 0, MaxValueFloat = 1000)]
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public float LegTorque { get; set; }
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/// <summary>
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@@ -173,19 +173,19 @@ namespace Barotrauma
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[Editable, Serialize(true, true, description: "Should the character face towards the direction it's heading.")]
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public bool RotateTowardsMovement { get; set; }
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[Serialize(25.0f, true, description: "How much torque is used to rotate the torso to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(25.0f, true, description: "How much torque is used to rotate the torso to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float TorsoTorque { get; set; }
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[Serialize(25.0f, true, description: "How much torque is used to rotate the head to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(25.0f, true, description: "How much torque is used to rotate the head to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float HeadTorque { get; set; }
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[Serialize(50.0f, true, description: "How much torque is used to rotate the tail to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(50.0f, true, description: "How much torque is used to rotate the tail to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float TailTorque { get; set; }
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[Serialize(1f, true, description: "Multiplier applied based on the angle difference between the tail and the main limb. Increasing the value prevents snake-like characters from getting tangled on themselves. Default = 1 (no boost)"), Editable(MinValueFloat = 1, MaxValueFloat = 100)]
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public float TailTorqueMultiplier { get; set; }
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[Serialize(25.0f, true, description: "How much torque is used to rotate the feet to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 500)]
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[Serialize(25.0f, true, description: "How much torque is used to rotate the feet to the correct orientation."), Editable(MinValueFloat = 0, MaxValueFloat = 1000, ValueStep = 1)]
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public float FootTorque { get; set; }
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[Serialize(null, true), Editable]
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