v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -764,6 +764,13 @@ namespace Barotrauma
}
}
if (!string.IsNullOrEmpty(character.BloodDecalName))
{
character.CurrentHull?.AddDecal(character.BloodDecalName,
(limbJoint.LimbA.WorldPosition + limbJoint.LimbB.WorldPosition) / 2, MathHelper.Clamp(Math.Min(limbJoint.LimbA.Mass, limbJoint.LimbB.Mass), 0.5f, 2.0f), true);
}
SeverLimbJointProjSpecific(limbJoint, playSound: true);
if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{
@@ -1430,6 +1437,11 @@ namespace Barotrauma
}
}
public void ForceRefreshFloorY()
{
lastFloorCheckPos = Vector2.Zero;
}
private void RefreshFloorY(Limb refLimb = null, bool ignoreStairs = false)
{
PhysicsBody refBody = refLimb == null ? Collider : refLimb.body;