v0.10.5.1
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@@ -764,6 +764,13 @@ namespace Barotrauma
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}
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}
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if (!string.IsNullOrEmpty(character.BloodDecalName))
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{
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character.CurrentHull?.AddDecal(character.BloodDecalName,
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(limbJoint.LimbA.WorldPosition + limbJoint.LimbB.WorldPosition) / 2, MathHelper.Clamp(Math.Min(limbJoint.LimbA.Mass, limbJoint.LimbB.Mass), 0.5f, 2.0f), true);
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}
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SeverLimbJointProjSpecific(limbJoint, playSound: true);
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if (GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
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{
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@@ -1430,6 +1437,11 @@ namespace Barotrauma
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}
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}
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public void ForceRefreshFloorY()
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{
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lastFloorCheckPos = Vector2.Zero;
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}
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private void RefreshFloorY(Limb refLimb = null, bool ignoreStairs = false)
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{
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PhysicsBody refBody = refLimb == null ? Collider : refLimb.body;
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