v0.10.5.1
This commit is contained in:
+3
-5
@@ -1873,6 +1873,7 @@ namespace Barotrauma
|
||||
forearm = GetLimb(LimbType.RightForearm);
|
||||
RightHandIKPos = pos;
|
||||
}
|
||||
if (arm == null) { return; }
|
||||
|
||||
//distance from shoulder to holdpos
|
||||
float c = Vector2.Distance(pos, shoulderPos);
|
||||
@@ -2018,12 +2019,9 @@ namespace Barotrauma
|
||||
{
|
||||
break;
|
||||
}
|
||||
if (character.SelectedItems[i]?.body != null && !character.SelectedItems[i].Removed)
|
||||
if (character.SelectedItems[i]?.body != null && !character.SelectedItems[i].Removed && character.SelectedItems[i].GetComponent<Holdable>() != null)
|
||||
{
|
||||
/*character.SelectedItems[i].body.SetTransform(
|
||||
character.SelectedItems[i].body.SimPosition,
|
||||
MathUtils.WrapAngleTwoPi(character.SelectedItems[i].body.Rotation + MathHelper.Pi));*/
|
||||
character.SelectedItems[i].GetComponent<Holdable>()?.Flip();
|
||||
character.SelectedItems[i].FlipX(relativeToSub: false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user