v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -1,4 +1,5 @@
using System;
using Barotrauma.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
@@ -34,6 +35,7 @@ namespace Barotrauma
protected override float TargetEvaluation()
{
if (Targets.None()) { return 100; }
if (objectiveManager.CurrentOrder != this)
{
if (!character.IsMedic && HumanAIController.IsTrueForAnyCrewMember(c => c != HumanAIController && c.Character.IsMedic && !c.Character.IsUnconscious))
@@ -72,7 +74,7 @@ namespace Barotrauma
public static bool IsValidTarget(Character target, Character character)
{
if (target == null || target.IsDead || target.Removed) { return false; }
if (target.TurnedHostileByEvent) { return false; }
if (target.IsInstigator) { return false; }
if (!HumanAIController.IsFriendly(character, target, onlySameTeam: true)) { return false; }
if (character.AIController is HumanAIController humanAI)
{
@@ -83,7 +85,7 @@ namespace Barotrauma
{
// Don't allow to treat others autonomously
return false;
}
}
// Ignore unsafe hulls, unless ordered
if (humanAI.UnsafeHulls.Contains(target.CurrentHull))
{
@@ -100,10 +102,11 @@ namespace Barotrauma
if (!character.Submarine.IsEntityFoundOnThisSub(target.CurrentHull, includingConnectedSubs: true)) { return false; }
if (target != character &&!target.IsPlayer && HumanAIController.IsActive(target) && target.AIController is HumanAIController targetAI)
{
// Ignore all concious targets that are currently fighting, fleeing or treating characters
// Ignore all concious targets that are currently fighting, fleeing, fixing, or treating characters
if (targetAI.ObjectiveManager.HasActiveObjective<AIObjectiveCombat>() ||
targetAI.ObjectiveManager.HasActiveObjective<AIObjectiveFindSafety>() ||
targetAI.ObjectiveManager.HasActiveObjective<AIObjectiveRescue>())
targetAI.ObjectiveManager.HasActiveObjective<AIObjectiveRescue>() ||
targetAI.ObjectiveManager.HasActiveObjective<AIObjectiveFixLeak>())
{
return false;
}