v0.10.5.1

This commit is contained in:
Juan Pablo Arce
2020-09-22 11:31:56 -03:00
parent 44032d0ae0
commit 0002ad2c50
343 changed files with 12276 additions and 5023 deletions
@@ -3,6 +3,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -10,7 +11,7 @@ namespace Barotrauma
{
public override string DebugTag => "pump water";
public override bool KeepDivingGearOn => true;
public override bool UnequipItems => true;
public override bool AllowAutomaticItemUnequipping => true;
private IEnumerable<Pump> pumpList;
@@ -35,8 +36,7 @@ namespace Barotrauma
if (pump.Item.CurrentHull.FireSources.Count > 0) { return false; }
if (character.Submarine != null)
{
if (pump.Item.Submarine.Info.Type != character.Submarine.Info.Type) { return false; }
if (!character.Submarine.IsEntityFoundOnThisSub(pump.Item, true)) { return false; }
if (!character.Submarine.IsConnectedTo(pump.Item.Submarine)) { return false; }
}
if (Character.CharacterList.Any(c => c.CurrentHull == pump.Item.CurrentHull && !HumanAIController.IsFriendly(c) && HumanAIController.IsActive(c))) { return false; }
if (IsReady(pump)) { return false; }
@@ -54,6 +54,7 @@ namespace Barotrauma
protected override float TargetEvaluation()
{
if (Targets.None()) { return 0; }
if (Option == "stoppumping")
{
return Targets.Max(t => MathHelper.Lerp(0, 100, Math.Abs(t.FlowPercentage / 100)));